Defensive Deckbuilding and the Bodyguard Wall
Some decks win by racing. Others win by making sure they can't be raced. Defensive deckbuilding is about protecting your lore engine long enough for your better cards to take over — and Bodyguard is the keyword that makes it possible.
How Bodyguard works
A Bodyguard character may enter play exerted, and while it's in play your opponent must challenge a Bodyguard before any of your other characters. In practice, it's a wall: it soaks up attacks that would otherwise hit your questers.
That single rule changes the math of a race. Your opponent can't simply trade into your lore engine — they have to deal with the Bodyguard first, buying you turns.
Building around the wall
A good defensive shell pairs Bodyguards with:
- High-willpower bodies. A Bodyguard that survives the challenge keeps walling next turn. Resist makes them even stickier.
- A protected quester. The whole point of walling is to keep something gaining lore safely behind the wall. Make sure you have it.
- Healing and removal. Erase the damage on your wall, or remove the one threat big enough to break through.
The race-vs-wall dynamic
Aggro plan: reach 20 lore fast ───► beat the clock
Bodyguard: survive their clock ───► out-value them late
Against aggro, every turn the Bodyguard buys you is a turn closer to your powerful late game. Against control, a wall matters less — they'll just remove it — so know when the wall is doing work and when it's a wasted card.
Don't over-commit to defense
A deck that's all walls and no win condition simply doesn't close games. Defense buys time; you still need a plan to spend that time. Think of Bodyguard as the shield that lets your real threats do their job — not the threat itself. For the opposite philosophy, compare building an aggro deck.