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March 9, 2026 · FloodBorn

The Lorcana Deckbuilding Ratios Cheat Sheet

Every deckbuilding article eventually comes down to a few numbers. Here they all are in one place — a reference you can check against any 60-card list. Treat these as starting points, not laws; great decks bend them on purpose.

The non-negotiables

Three rules are fixed by the game itself:

RuleValue
Deck sizeExactly 60 cards
Ink colorsAt most 2
Copies of any cardMaximum 4

Card type mix

A rough breakdown of how your 60 cards split by type. Characters do most of the work; the rest support them.

Card typeTypical share
Characters~36–44 (most of the deck)
Actions / Songs~6–12
Items~2–6
Locations~0–4

Ink curve targets

A balanced midrange curve, as a baseline:

CostCards
16
212
312
410
58
66
7+6

Shift it left for aggro, right for control.

Inkable count

You must be able to ink every turn. Aim for the reliable band:

Under 20   ░░░░░░░░░░  risky — expect missed inks
22–24      ██████████  the standard target
26+        ██████████  very smooth, maybe too smooth

More on this in inkable vs uninkable.

Interaction by archetype

How much removal and card draw each archetype wants:

ArchetypeRemovalCard draw
Aggro2–40–2
Midrange6–82–4
Control8–126–8

The four questions to check any deck

Before you sleeve a list, run it past these:

  1. Do I have a turn-2 play almost every game? (Curve + inkable count.)
  2. Can I ink every turn? (At least ~22 inkable cards.)
  3. Can I answer their threats? (Enough, and varied, removal.)
  4. Can I actually close the game? (Real win conditions, not just survival.)

If you can answer "yes" to all four, you have a functional deck. Everything beyond that is tuning — and you can test every change for free in the goldfish simulator and draw calculator.