[{"data":1,"prerenderedAt":276},["Reactive",2],{"post-/blog/removal-in-lorcana":3},{"_path":4,"_dir":5,"_draft":6,"_partial":6,"_locale":7,"title":8,"description":9,"date":10,"tags":11,"author":15,"body":16,"_type":270,"_id":271,"_source":272,"_file":273,"_stem":274,"_extension":275},"/blog/removal-in-lorcana","blog",false,"","Removal in Lorcana: Hard vs Soft Answers","Removal keeps you alive and controls the board. Learn the difference between hard and soft removal in Lorcana and how much your deck should run.","2026-05-02",[12,13,14],"strategy","deckbuilding","removal","FloodBorn",{"type":17,"children":18,"toc":263},"root",[19,27,48,55,145,160,166,171,223,229,245,251],{"type":20,"tag":21,"props":22,"children":24},"element","h1",{"id":23},"removal-in-lorcana-hard-vs-soft-answers",[25],{"type":26,"value":8},"text",{"type":20,"tag":28,"props":29,"children":30},"p",{},[31,33,39,41,46],{"type":26,"value":32},"\"Removal\" is anything that gets an opposing character off the board or makes it stop\nmattering. It's how you survive aggression and dismantle value engines. But not all\nremoval is created equal — knowing the difference between ",{"type":20,"tag":34,"props":35,"children":36},"strong",{},[37],{"type":26,"value":38},"hard",{"type":26,"value":40}," and ",{"type":20,"tag":34,"props":42,"children":43},{},[44],{"type":26,"value":45},"soft",{"type":26,"value":47},"\nanswers is key to building a deck that can actually interact.",{"type":20,"tag":49,"props":50,"children":52},"h2",{"id":51},"hard-vs-soft",[53],{"type":26,"value":54},"Hard vs soft",{"type":20,"tag":56,"props":57,"children":58},"table",{},[59,88],{"type":20,"tag":60,"props":61,"children":62},"thead",{},[63],{"type":20,"tag":64,"props":65,"children":66},"tr",{},[67,73,78,83],{"type":20,"tag":68,"props":69,"children":70},"th",{},[71],{"type":26,"value":72},"Type",{"type":20,"tag":68,"props":74,"children":75},{},[76],{"type":26,"value":77},"What it does",{"type":20,"tag":68,"props":79,"children":80},{},[81],{"type":26,"value":82},"Strength",{"type":20,"tag":68,"props":84,"children":85},{},[86],{"type":26,"value":87},"Weakness",{"type":20,"tag":89,"props":90,"children":91},"tbody",{},[92,119],{"type":20,"tag":64,"props":93,"children":94},{},[95,104,109,114],{"type":20,"tag":96,"props":97,"children":98},"td",{},[99],{"type":20,"tag":34,"props":100,"children":101},{},[102],{"type":26,"value":103},"Hard removal",{"type":20,"tag":96,"props":105,"children":106},{},[107],{"type":26,"value":108},"Banishes a character outright",{"type":20,"tag":96,"props":110,"children":111},{},[112],{"type":26,"value":113},"Answers anything, any size",{"type":20,"tag":96,"props":115,"children":116},{},[117],{"type":26,"value":118},"Often costs more ink",{"type":20,"tag":64,"props":120,"children":121},{},[122,130,135,140],{"type":20,"tag":96,"props":123,"children":124},{},[125],{"type":20,"tag":34,"props":126,"children":127},{},[128],{"type":26,"value":129},"Soft removal",{"type":20,"tag":96,"props":131,"children":132},{},[133],{"type":26,"value":134},"Damage, bounce, debuffs, stat reduction",{"type":20,"tag":96,"props":136,"children":137},{},[138],{"type":26,"value":139},"Cheap, flexible, can hit multiple",{"type":20,"tag":96,"props":141,"children":142},{},[143],{"type":26,"value":144},"Doesn't always fully deal with big threats",{"type":20,"tag":28,"props":146,"children":147},{},[148,152,154,158],{"type":20,"tag":34,"props":149,"children":150},{},[151],{"type":26,"value":103},{"type":26,"value":153}," (banish effects) is your answer to the scariest single threat — the\nhuge body or the must-kill engine. ",{"type":20,"tag":34,"props":155,"children":156},{},[157],{"type":26,"value":129},{"type":26,"value":159}," — dealing damage, returning a\ncharacter to hand, shrinking its strength — is cheaper and great against go-wide\nboards, but a determined opponent can sometimes play around it.",{"type":20,"tag":49,"props":161,"children":163},{"id":162},"how-much-removal-to-run",[164],{"type":26,"value":165},"How much removal to run",{"type":20,"tag":28,"props":167,"children":168},{},[169],{"type":26,"value":170},"It depends on your archetype:",{"type":20,"tag":172,"props":173,"children":174},"ul",{},[175,186,196],{"type":20,"tag":176,"props":177,"children":178},"li",{},[179,184],{"type":20,"tag":34,"props":180,"children":181},{},[182],{"type":26,"value":183},"Aggro:",{"type":26,"value":185}," a light touch — maybe 2–4 pieces of cheap reach/removal to clear a\nblocker. You'd rather be questing.",{"type":20,"tag":176,"props":187,"children":188},{},[189,194],{"type":20,"tag":34,"props":190,"children":191},{},[192],{"type":26,"value":193},"Midrange:",{"type":26,"value":195}," a moderate package — around 6–8 flexible answers to trade up and\nkeep the board honest.",{"type":20,"tag":176,"props":197,"children":198},{},[199,204,206,212,214,221],{"type":20,"tag":34,"props":200,"children":201},{},[202],{"type":26,"value":203},"Control:",{"type":26,"value":205}," a heavy suite — 8–12 mixed answers, because controlling the board ",{"type":20,"tag":207,"props":208,"children":209},"em",{},[210],{"type":26,"value":211},"is",{"type":26,"value":213},"\nthe game plan. (See ",{"type":20,"tag":215,"props":216,"children":218},"a",{"href":217},"/blog/building-a-control-deck",[219],{"type":26,"value":220},"building a control deck",{"type":26,"value":222},".)",{"type":20,"tag":49,"props":224,"children":226},{"id":225},"mix-your-answer-types",[227],{"type":26,"value":228},"Mix your answer types",{"type":20,"tag":28,"props":230,"children":231},{},[232,234,239,240],{"type":26,"value":233},"The trap is running all the same kind of removal. If every answer is expensive hard\nremoval, you die to a wide board of cheap characters. If it's all small damage, a\nsingle huge body walks through you. A healthy suite has ",{"type":20,"tag":34,"props":235,"children":236},{},[237],{"type":26,"value":238},"cheap answers for early\npressure",{"type":26,"value":40},{"type":20,"tag":34,"props":241,"children":242},{},[243],{"type":26,"value":244},"a few big answers for the threats that matter most.",{"type":20,"tag":49,"props":246,"children":248},{"id":247},"damage-is-permanent-use-it",[249],{"type":26,"value":250},"Damage is permanent — use it",{"type":20,"tag":28,"props":252,"children":253},{},[254,256,261],{"type":26,"value":255},"One Lorcana-specific note: damage ",{"type":20,"tag":34,"props":257,"children":258},{},[259],{"type":26,"value":260},"stays on a character",{"type":26,"value":262}," until something heals it.\nThat means you can \"remove\" a big character across two turns — chip it with a\nchallenge or a damage effect, then finish it later. Tracking accumulated damage is a\nsmall habit that turns unfavorable trades into favorable ones.",{"title":7,"searchDepth":264,"depth":264,"links":265},2,[266,267,268,269],{"id":51,"depth":264,"text":54},{"id":162,"depth":264,"text":165},{"id":225,"depth":264,"text":228},{"id":247,"depth":264,"text":250},"markdown","content:blog:removal-in-lorcana.md","content","blog/removal-in-lorcana.md","blog/removal-in-lorcana","md",1782391356672]