[{"data":1,"prerenderedAt":217},["Reactive",2],{"post-/blog/locations-in-lorcana":3},{"_path":4,"_dir":5,"_draft":6,"_partial":6,"_locale":7,"title":8,"description":9,"date":10,"tags":11,"author":15,"body":16,"_type":211,"_id":212,"_source":213,"_file":214,"_stem":215,"_extension":216},"/blog/locations-in-lorcana","blog",false,"","The Role of Locations in Lorcana","Locations are a unique Lorcana card type that can generate lore and shelter your characters. Here's how they work and how to build around them.","2026-05-09",[12,13,14],"deckbuilding","strategy","locations","FloodBorn",{"type":17,"children":18,"toc":204},"root",[19,27,46,53,112,118,130,136,178,184],{"type":20,"tag":21,"props":22,"children":24},"element","h1",{"id":23},"the-role-of-locations-in-lorcana",[25],{"type":26,"value":8},"text",{"type":20,"tag":28,"props":29,"children":30},"p",{},[31,37,39,44],{"type":20,"tag":32,"props":33,"children":34},"strong",{},[35],{"type":26,"value":36},"Locations",{"type":26,"value":38}," are a card type that behaves unlike anything else in Lorcana. They sit\non the table, have ",{"type":20,"tag":32,"props":40,"children":41},{},[42],{"type":26,"value":43},"willpower",{"type":26,"value":45}," but no strength, and can't quest or challenge on\ntheir own — instead they passively support your board. Used well, they're a slow,\ngrinding source of advantage.",{"type":20,"tag":47,"props":48,"children":50},"h2",{"id":49},"what-locations-do",[51],{"type":26,"value":52},"What locations do",{"type":20,"tag":54,"props":55,"children":56},"ul",{},[57,76,88,100],{"type":20,"tag":58,"props":59,"children":60},"li",{},[61,63,68,70,74],{"type":26,"value":62},"They have a ",{"type":20,"tag":32,"props":64,"children":65},{},[66],{"type":26,"value":67},"cost",{"type":26,"value":69}," to play and ",{"type":20,"tag":32,"props":71,"children":72},{},[73],{"type":26,"value":43},{"type":26,"value":75}," that lets them soak damage.",{"type":20,"tag":58,"props":77,"children":78},{},[79,81,86],{"type":26,"value":80},"Many locations ",{"type":20,"tag":32,"props":82,"children":83},{},[84],{"type":26,"value":85},"generate lore at the start of your turn",{"type":26,"value":87},", all on their own — a\nlore engine that doesn't risk a character by questing.",{"type":20,"tag":58,"props":89,"children":90},{},[91,93,98],{"type":26,"value":92},"Characters can ",{"type":20,"tag":32,"props":94,"children":95},{},[96],{"type":26,"value":97},"move to a location",{"type":26,"value":99}," (by paying a small move cost), which can\ntrigger location or character effects.",{"type":20,"tag":58,"props":101,"children":102},{},[103,105,110],{"type":26,"value":104},"Locations can be ",{"type":20,"tag":32,"props":106,"children":107},{},[108],{"type":26,"value":109},"challenged and damaged",{"type":26,"value":111}," like characters, and are banished\nwhen damage reaches their willpower.",{"type":20,"tag":47,"props":113,"children":115},{"id":114},"why-passive-lore-is-special",[116],{"type":26,"value":117},"Why passive lore is special",{"type":20,"tag":28,"props":119,"children":120},{},[121,123,128],{"type":26,"value":122},"A questing character has to exert — which makes it a target. A location that\nproduces lore each turn ",{"type":20,"tag":32,"props":124,"children":125},{},[126],{"type":26,"value":127},"can't be challenged in response to questing",{"type":26,"value":129},", because it\nisn't exerting to do it. Your opponent has to spend real resources attacking the\nlocation directly to shut it off. That makes locations a resilient, low-risk way to\ngrind toward 20.",{"type":20,"tag":47,"props":131,"children":133},{"id":132},"building-around-locations",[134],{"type":26,"value":135},"Building around locations",{"type":20,"tag":54,"props":137,"children":138},{},[139,158,168],{"type":20,"tag":58,"props":140,"children":141},{},[142,147,149,156],{"type":20,"tag":32,"props":143,"children":144},{},[145],{"type":26,"value":146},"Protect them.",{"type":26,"value":148}," High-willpower locations and a ",{"type":20,"tag":150,"props":151,"children":153},"a",{"href":152},"/blog/defensive-decks-and-bodyguard",[154],{"type":26,"value":155},"Bodyguard",{"type":26,"value":157},"\nwall keep your lore engine humming while the opponent struggles to break through.",{"type":20,"tag":58,"props":159,"children":160},{},[161,166],{"type":20,"tag":32,"props":162,"children":163},{},[164],{"type":26,"value":165},"Use the move mechanic.",{"type":26,"value":167}," If your locations or characters reward moving (extra\nlore, triggered abilities), build a board that wants to shuffle characters around.",{"type":20,"tag":58,"props":169,"children":170},{},[171,176],{"type":20,"tag":32,"props":172,"children":173},{},[174],{"type":26,"value":175},"Don't overload.",{"type":26,"value":177}," Locations are slow and don't defend you the turn they land.\nA couple as an engine is great; a deck full of them does nothing on an empty\nboard.",{"type":20,"tag":47,"props":179,"children":181},{"id":180},"where-locations-shine",[182],{"type":26,"value":183},"Where locations shine",{"type":20,"tag":28,"props":185,"children":186},{},[187,189,194,196,202],{"type":26,"value":188},"Locations are at their best in ",{"type":20,"tag":32,"props":190,"children":191},{},[192],{"type":26,"value":193},"midrange and control",{"type":26,"value":195}," shells that want inevitable,\nhard-to-interact-with lore. They're weaker in pure ",{"type":20,"tag":150,"props":197,"children":199},{"href":198},"/blog/building-an-aggro-deck",[200],{"type":26,"value":201},"aggro",{"type":26,"value":203},",\nwhich would rather spend that ink on another body to push the race. As always, the\nquestion is whether the slow value fits your clock.",{"title":7,"searchDepth":205,"depth":205,"links":206},2,[207,208,209,210],{"id":49,"depth":205,"text":52},{"id":114,"depth":205,"text":117},{"id":132,"depth":205,"text":135},{"id":180,"depth":205,"text":183},"markdown","content:blog:locations-in-lorcana.md","content","blog/locations-in-lorcana.md","blog/locations-in-lorcana","md",1782391356657]