[{"data":1,"prerenderedAt":250},["Reactive",2],{"post-/blog/items-in-lorcana":3},{"_path":4,"_dir":5,"_draft":6,"_partial":6,"_locale":7,"title":8,"description":9,"date":10,"tags":11,"author":15,"body":16,"_type":244,"_id":245,"_source":246,"_file":247,"_stem":248,"_extension":249},"/blog/items-in-lorcana","blog",false,"","Items: The Underrated Card Type in Lorcana","Items stick around and provide ongoing value or one-time effects. A guide to how Lorcana items work and why they quietly power so many strong decks.","2026-05-06",[12,13,14],"deckbuilding","strategy","items","FloodBorn",{"type":17,"children":18,"toc":237},"root",[19,28,48,55,130,142,148,160,166,218,224],{"type":20,"tag":21,"props":22,"children":24},"element","h1",{"id":23},"items-the-underrated-card-type",[25],{"type":26,"value":27},"text","Items: The Underrated Card Type",{"type":20,"tag":29,"props":30,"children":31},"p",{},[32,38,40,46],{"type":20,"tag":33,"props":34,"children":35},"strong",{},[36],{"type":26,"value":37},"Items",{"type":26,"value":39}," are the quiet workhorses of Lorcana. They have a cost but no strength,\nwillpower, or lore — they just sit on your side of the table and ",{"type":20,"tag":41,"props":42,"children":43},"em",{},[44],{"type":26,"value":45},"do something.",{"type":26,"value":47},"\nSome provide a repeatable effect every turn; others are one-shot tools you activate\nand discard. New players overlook them; strong players build around them.",{"type":20,"tag":49,"props":50,"children":52},"h2",{"id":51},"two-flavors-of-item",[53],{"type":26,"value":54},"Two flavors of item",{"type":20,"tag":56,"props":57,"children":58},"table",{},[59,83],{"type":20,"tag":60,"props":61,"children":62},"thead",{},[63],{"type":20,"tag":64,"props":65,"children":66},"tr",{},[67,73,78],{"type":20,"tag":68,"props":69,"children":70},"th",{},[71],{"type":26,"value":72},"Type",{"type":20,"tag":68,"props":74,"children":75},{},[76],{"type":26,"value":77},"How it works",{"type":20,"tag":68,"props":79,"children":80},{},[81],{"type":26,"value":82},"Example use",{"type":20,"tag":84,"props":85,"children":86},"tbody",{},[87,109],{"type":20,"tag":64,"props":88,"children":89},{},[90,99,104],{"type":20,"tag":91,"props":92,"children":93},"td",{},[94],{"type":20,"tag":33,"props":95,"children":96},{},[97],{"type":26,"value":98},"Permanent engine",{"type":20,"tag":91,"props":100,"children":101},{},[102],{"type":26,"value":103},"Stays in play, usable each turn",{"type":20,"tag":91,"props":105,"children":106},{},[107],{"type":26,"value":108},"Ongoing card draw, ramp, or lore",{"type":20,"tag":64,"props":110,"children":111},{},[112,120,125],{"type":20,"tag":91,"props":113,"children":114},{},[115],{"type":20,"tag":33,"props":116,"children":117},{},[118],{"type":26,"value":119},"One-shot tool",{"type":20,"tag":91,"props":121,"children":122},{},[123],{"type":26,"value":124},"Activated once, then banished",{"type":20,"tag":91,"props":126,"children":127},{},[128],{"type":26,"value":129},"Burst removal, a tempo swing",{"type":20,"tag":29,"props":131,"children":132},{},[133,135,140],{"type":26,"value":134},"The key thing both share: ",{"type":20,"tag":33,"props":136,"children":137},{},[138],{"type":26,"value":139},"items don't have summoning sickness.",{"type":26,"value":141}," Many can be used\nthe turn they come down, and they aren't exerted to quest, so they dodge a lot of\nthe board interaction that characters face.",{"type":20,"tag":49,"props":143,"children":145},{"id":144},"why-items-are-sticky-value",[146],{"type":26,"value":147},"Why items are sticky value",{"type":20,"tag":29,"props":149,"children":150},{},[151,153,158],{"type":26,"value":152},"A character that draws you a card has to survive and quest to do it again. An\n",{"type":20,"tag":33,"props":154,"children":155},{},[156],{"type":26,"value":157},"item",{"type":26,"value":159}," that draws a card each turn just keeps going — your opponent has to spend a\ncard to remove the item, or live with it. Because item removal is less common than\ncharacter removal, a well-chosen engine item can run unchecked for the whole game.",{"type":20,"tag":49,"props":161,"children":163},{"id":162},"building-with-items",[164],{"type":26,"value":165},"Building with items",{"type":20,"tag":167,"props":168,"children":169},"ul",{},[170,198,208],{"type":20,"tag":171,"props":172,"children":173},"li",{},[174,179,181,188,190,196],{"type":20,"tag":33,"props":175,"children":176},{},[177],{"type":26,"value":178},"Engines for grind decks.",{"type":26,"value":180}," ",{"type":20,"tag":182,"props":183,"children":185},"a",{"href":184},"/blog/building-a-control-deck",[186],{"type":26,"value":187},"Control",{"type":26,"value":189}," and value\nmidrange love permanent items that generate ",{"type":20,"tag":182,"props":191,"children":193},{"href":192},"/blog/card-draw-engines",[194],{"type":26,"value":195},"card advantage",{"type":26,"value":197},"\nor ramp every turn.",{"type":20,"tag":171,"props":199,"children":200},{},[201,206],{"type":20,"tag":33,"props":202,"children":203},{},[204],{"type":26,"value":205},"Tools for tempo decks.",{"type":26,"value":207}," A cheap activated item that removes a blocker or pushes\ndamage can be exactly the reach an aggressive deck needs to close.",{"type":20,"tag":171,"props":209,"children":210},{},[211,216],{"type":20,"tag":33,"props":212,"children":213},{},[214],{"type":26,"value":215},"Mind the tempo cost.",{"type":26,"value":217}," An item does nothing the turn you play it except cost\nink. Make sure the long-run payoff is worth the slow turn.",{"type":20,"tag":49,"props":219,"children":221},{"id":220},"dont-forget-theyre-inkable-fuel",[222],{"type":26,"value":223},"Don't forget they're inkable fuel",{"type":20,"tag":29,"props":225,"children":226},{},[227,229,235],{"type":26,"value":228},"Many items are inkable, which makes them flexible: a great engine when you're set\nup, and a fine card to ink when you need to hit your curve. That dual purpose is\npart of why a couple of strong items quietly improve almost any deck. Keep an eye on\nyour overall ",{"type":20,"tag":182,"props":230,"children":232},{"href":231},"/blog/inkable-vs-uninkable-cards",[233],{"type":26,"value":234},"inkable count",{"type":26,"value":236}," and slot them in.",{"title":7,"searchDepth":238,"depth":238,"links":239},2,[240,241,242,243],{"id":51,"depth":238,"text":54},{"id":144,"depth":238,"text":147},{"id":162,"depth":238,"text":165},{"id":220,"depth":238,"text":223},"markdown","content:blog:items-in-lorcana.md","content","blog/items-in-lorcana.md","blog/items-in-lorcana","md",1782391356665]